Representing a Manufacturing Work Cell for Autonomous Factories
A Hierarchical, Task-Aware Scene Representation
What Makes the Scene Understanding Problem Different in Factories
Building and Maintaining the Scene Representation
The build state describes whether the information required about an entity has been established sufficiently for a task. This depends on whether the required attributes and relationships are available, whether the representation has reached the required fidelity, and whether those properties are known with sufficient confidence. Uncertainty is tracked at the level of individual attributes and relationships. A part’s pose may be well established while its material or its relationship to another entity remains uncertain. If the required fidelity or confidence has not been reached, the missing information can be acquired selectively. During part onboarding, for example, the Autonomous Cell Commissioning workflow can acquire additional views when the available observations do not provide the required coverage or geometric detail.
How information is updated depends on how the corresponding entity can change. A node’s kinematic category can capture this distinction and determine its expected update mechanism and frequency. Robot and end-effector state can be updated continuously from the robot, while a fixture may only need to be updated when it is moved or re-observed. A part or one of its process-relevant regions may instead change at particular stages of an operation. When an entity changes, the attributes and relationships that depend on it are reconsidered so that the representation remains consistent with the current state of the cell.
Querying and extending the representation
Downstream systems interact with the scene through queries. If the required information is already available at the necessary fidelity and confidence, it can be retrieved directly. If not, the query exposes what is missing and can lead to the required sensing, interaction, or refinement. The requirements of a task therefore determine what must be known, while build state captures whether that information has been established sufficiently to use.
Toward Factory SuperIntelligence
At the factory level, autonomy requires an understanding that extends beyond the state of any individual cell. Different cells perform different operations, expose different capabilities and resources, and depend on processes occurring elsewhere in the factory. A hierarchical scene representation can connect these levels of understanding: factory-level reasoning can operate over the state, capabilities, and relationships of entire cells, while resolving into the equipment, parts, process state, or interactions within a particular cell when greater detail is required.
The long-term vision for Factory SuperIntelligence is not only a collection of autonomous cells, but a factory whose physical state, process state, capabilities, resources, and constraints are continuously represented and available for reasoning across the system. This shared understanding can provide the foundation for commissioning, sensing, planning, process intelligence, and production coordination to operate as connected capabilities rather than isolated forms of autonomy. As production requirements change, the factory can reason about what capabilities are available, where work can be performed, how changes propagate across cells, and how production should adapt. The broader vision is a factory that can understand its own evolving state and use that understanding to coordinate increasingly autonomous production at scale.
Case Study: Scene Understanding in a Sanding Cell
We illustrate the scene representation on a real manufacturing cell. Figure 3 shows the cell context, while Figure 4 shows the same environment after individual objects have been segmented and associated with entities in the scene graph.
Figure 3. Manufacturing cell used in the case study. The cell is visualized using a 3D Gaussian splat only for visual representation.
Figure 4. Segmented entities in the manufacturing cell. Individual objects and regions are segmented from the scene and associated with entities in the scene representation.
Figure 5. Task-relevant relationships for collision reasoning. Objects such as the table and vacuum equipment are represented as collision-relevant-to the robot, identifying which parts of the scene need to be considered for collision checking.
Figure 6. Incomplete build state for the sandpaper-changing station. The station is represented in the scene graph, but the required tool-change trajectory has not yet been populated, leaving its build_state incomplete and indicating that additional commissioning is required.
This distinction is important because an incomplete build state does not mean that the object itself is unknown. It means that some information required for the intended task is still missing or no longer valid. In this example, the incomplete build state can trigger the corresponding Cell Commissioning Agent workflow to determine and validate the missing trajectory. Once that information is populated, the scene representation is updated accordingly. Together, these examples show how a visual model of the cell can become an operational resource for autonomy. The scene graph connects entities, task-relevant relationships, and missing information in a shared representation that supports perception, collision checking, and commissioning. As the cell changes, the system can update its understanding, identify missing information, and initiate the actions needed to maintain a valid representation. A foundation model for manufacturing scene understanding can therefore serve as more than a perception system: it can become the evolving model through which an autonomous factory understands its physical environment, identifies what it still needs to learn, and determines what actions are possible next.
Authors
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Nikita Sarawgi is an AI and Robotics Engineer at GrayMatter Robotics, where she works on perception and decision-making systems that enable robots to operate autonomously in complex industrial environments, adapting to changing real-world conditions, and reliably complete tasks beyond their training distribution. She holds an M.S. in Computer Science from the University of Southern California, where her research spanned robot learning, perception, and manipulation, including collaboration with Amazon Robotics. Personal Website: https://nikitasarawgi.github.io/
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Omey Manyar is a Lead Robotics Engineer at GrayMatter Robotics, where he works on Physical-AI systems that help robots operate autonomously in complex, real-world manufacturing environments. He holds a Ph.D. in Robotics from the University of Southern California, where his research explored how robots can learn to handle deformable objects using physics-informed learning. Along the way, he has had the privilege of working with teams at Toyota Research Institute, Amazon Robotics, and Rolls-Royce in Singapore. His research has been published at venues including ICRA, IROS, and ASME, and has been recognized with multiple Best Paper Awards. Personal Website: https://omey-manyar.com/
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Satyandra K. Gupta is Co-Founder and Chief Scientist at GrayMatter Robotics, where he leads the company's foundational research in physical AI, computational decision-making, and human-centered robotics. He holds the Smith International Professorship in the Viterbi School of Engineering at the University of Southern California and serves as the founding director of the USC Viterbi Center for Advanced Manufacturing. Dr. Gupta previously served as Program Director for the National Robotics Initiative at the National Science Foundation (2012–2014). He has authored more than 500 technical articles and delivered over 200 invited talks worldwide. He is a Fellow of AAAS, ASME, IEEE, NAI, SME, and the Solid Modeling Association. He serves on the Technical Advisory Committee for the Advanced Robotics for Manufacturing (ARM) Institute and a member of the Association for Advancing Automation (A3) Robotics Technology Strategy Board. In the past he served on the National Materials and Manufacturing Board. He is a former Editor-in-Chief of the ASME Journal of Computing and Information Science in Engineering. His research has been covered by the Economist, Forbes, LA Times, IEEE Spectrum, Smithsonian Magazine, and numerous other leading publications.